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- /* This file is the part of the LUS32 project
- *
- * Copyright ©2016 Dmitry Filimonchuk <dmitrystu[at]gmail[dot]com>
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- * http://www.apache.org/licenses/LICENSE-2.0
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef _USB_HID_USAGE_H_
- #define _USB_HID_USAGE_H_
- /**\ingroup USB_HID
- * \addtogroup USB_HID_USAGES_GAME HID Usage Tables for Game
- * \brief Contains USB HID Usages definitions for Game Controls Page
- * \details This module based on
- * + [HID Usage Tables Version 1.12](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf)
- * @{ */
- #define HID_PAGE_GAME 0x05
- #define HID_GAME_3D_GAME_CONTROLLER 0x01
- #define HID_GAME_PINBALL_DEVICE 0x02
- #define HID_GAME_GUN_DEVICE 0x03
- #define HID_GAME_POINT_OF_VIEW 0x20
- #define HID_GAME_TURN_LEFT_RIGHT 0x21
- #define HID_GAME_PITCH_FWD_BACK 0x22
- #define HID_GAME_ROLL_LEFT_RIGHT 0x23
- #define HID_GAME_MOVE_LEFT_RIGHT 0x24
- #define HID_GAME_MOVE_FWD_BACK 0x25
- #define HID_GAME_MOVE_UP_DOWN 0x26
- #define HID_GAME_LEAN_LEFT_RIGHT 0x27
- #define HID_GAME_LEAN_FWD_BACK 0x28
- #define HID_GAME_HEIGHT_OF_POV 0x29
- #define HID_GAME_FLIPPER 0x2A
- #define HID_GAME_SECONDARY_FLIPPER 0x2B
- #define HID_GAME_BUMP 0x2C
- #define HID_GAME_NEW_GAME 0x2D
- #define HID_GAME_SHOOT_BALL 0x2E
- #define HID_GAME_PLAYER 0x2F
- #define HID_GAME_GUN_BOLT 0x30
- #define HID_GAME_GUN_CLIP 0x31
- #define HID_GAME_GUN_SELECTOR 0x32
- #define HID_GAME_GUN_SINGLE_SHOT 0x33
- #define HID_GAME_GUN_BURST 0x34
- #define HID_GAME_GUN_AUTOMATIC 0x35
- #define HID_GAME_GUN_SAFETY 0x36
- #define HID_GAME_GANEPAD_FIRE_JUMP 0x37
- #define HID_GAME_GAMEPAD_TRIGGER 0x38
- #endif
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